Changes to the rom for next season

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Changes to the rom for next season

Postby edrex333 » Fri Apr 11, 2008 4:41 am

After playing almost half a season on this rom, I figured it was about time to start looking to the future. Overall I think the rom plays good for a rom in its first season but it could use a little tweaking. Here's my rundown:

Things that may need changing:
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1) Kick Return specialists - I'm not sure about stud KRs like Hester, but the average KR needs to be upped a bit to compensate for the overly quick defense. The average KR is inbetween 15-18 yards, which is low.

2) Linebackers - some of the studs are just too fast for these slow ass qbs. I have Griese with 19ms and I still have a hard time getting away right after the snap. Either the LBs need to be toned down a bit or the average QB's ms needs to be upped.

3) Wide Receivers - I think there should be more seperation between dbs. I think the game would get a little more kick if we upped the ms on the wrs, and maybe completion percentage may go up (who knows), which is a little low.

4) Fumbles - I think the HP is set too high on defense or the ball control is too low, and I haven't really checked the bc so I'm thinking its the HP on d. I think we should tone this down a little and maybe lower overall OL HP if we want the same effect on the line.

Things that I like:
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1) RB's running the ball - I really like some of the averages and yardage, seems to be on, maybe a tiny bit low. Maybe if we tone down the lbs and the hp we may see some changes.

2) Ints - some seem a little high, maybe tone down int a bit or up overall pc but it's close to being right on.

3) Overall gameplay - idk why, just cause. :)

What do you think, let us know blah blah blah. Thanks.

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Re: Changes to the rom for next season

Postby GoBlue » Fri Apr 11, 2008 4:52 am

I agree with everything except the fumbles part, I think I've seen about an average of 1 fumble a game if even that in the 50 or so games I've played with the rom... have you been fumbling a lot?
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Re: Changes to the rom for next season

Postby edrex333 » Fri Apr 11, 2008 5:22 am

Yeah, I've been seeing anywhere between 2-4 fumbles a game and from the recaps I've noticed there's been more fumbling then average, or so it seems. I also realize that there just seems to be more fumbles on the original tsb1 rom than the original so who knows if hp is really the factor.

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Re: Changes to the rom for next season

Postby TecmoTurd » Fri Apr 11, 2008 12:26 pm

edisaurusrex wrote:2) Linebackers - some of the studs are just too fast for these slow ass qbs. I have Griese with 19ms and I still have a hard time getting away right after the snap. Either the LBs need to be toned down a bit or the average QB's ms needs to be upped.

Ints - some seem a little high, maybe tone down int a bit or up overall pc but it's close to being right on.


Great post Ed. I wholeheartedly agree with point #2. There is barely any time to get the ball off playing vs. some people, and they aren't doing anything special but taking an angle with an LB. I know it's a strategy and it works great, but you gotta give the WR's a chance to at least try to get to their routes.

Ints do seem a little high, even with really good QB's. Not terribly high, but somehow need an adjustment. I can't attest to the fumbles, i don't fumble that often, but I know others have been...

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Re: Changes to the rom for next season

Postby Kimrari » Fri Apr 11, 2008 3:17 pm

I like the rom overall.

I have always objected to a custom rom snes league and never wanted to be a part of one until now. The only thing I would change pertains to the LB rush. It could be fixed by either increasing RB for QB's without altering the rating schema for LB's, or trying to increase MS for QB's across the board.

Personally, I don't understand the need for a current rom. Why not just use the original rom since the only different are player names? Every season has it's superstar DB, QB, RB, LB, etc.
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Re: Changes to the rom for next season

Postby TecmoTurd » Fri Apr 11, 2008 4:29 pm

I don't like the idea of increasing QB run speed, it gives players an "easy out" for scrambling with the QB...a guy like Brett Favre shouldn't be able to scramble for 7-8 yards when his receivers are covered...

I like current roms because I like playing with the new players...some people don't care about that stuff, but I personally do. Yes, all teams have superstars and stuff, but there's obviously a market for updated rosters, otherwise Madden's annual roster update of a game wouldn't be selling so hot.

It gives the game a new flavor, I just prefer that the ratings stay within the original's...meaning tht there aren't any QB's better than QB Eagles...I know this isn't entirely possible because all players have different strengths for different categories, but it can be dealt with...

Honestly, I think it's a great rom, but I'll reiterate one more time, the LB situation needs some adjustment.

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Re: Changes to the rom for next season

Postby GoBlue » Fri Apr 11, 2008 4:39 pm

There is already an original rom league. I personally like using the updated players because there are differences such as one for example, theres no dominant running QBs that can also throw like in the original. Also theres no ridiculous RBs or LBs with 69 ms or something like on the original, so it's more of an even playing field as the caps on each position are justified. I also think its awesome to be able to use my favorite players or players that currently play in the NFL, and it's fun to make ratings for players based on their performances etc. There's plenty of reasons to have a current rom, I personally enjoy Tecmo for more than just playing the game, like GM stuff, drafting, rating roms etc.. also I like to see the newer players to make it feel fresh and not the same game over and over again.

As far as the INT thing Turd, they are perfect where they are at to me.. the point of raising the INT was to make it so throwing into coverage will kill you and stress you to play a more "talented" game of Tecmo to win, still people are losing on CCs just not as often, so I think its fine.
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Re: Changes to the rom for next season

Postby GoBlue » Fri Apr 11, 2008 4:45 pm

Haha, Turd and I kinda said the same thing regarding new players..

The LB's will be toned down, I think the problem was giving a lot of them 50 RS as Soby suggested.. now they are overpoweirng. I think 44 will be the max RS for LB's next year, and the RP might come down some too. We'll play with it.

As far as the ratings thing, I think we definitely stayed within the ratings of the original rom, if not toned it down, other than INTs which needed to be fixed from the original. Nothing's more annoying that losing on garbage coverage catches, and it seemed to happen a lot on the original.
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Re: Changes to the rom for next season

Postby TecmoTurd » Fri Apr 11, 2008 6:06 pm

I agree with most of your comments GB, and I completely understand the INT thing, I was just suggesting they be adjusted a smidge...I'm less concerned about that, and more concerned about the LB's, and I'm extremely happy you're addressing the issue.

I'm glad to see you're open to discussion on some of these issues. The Great Ratings Debate can be a circular, opinionated pissing match at times...so far I think we're mostly in agreement on how ratings should be tweaked.

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Re: Changes to the rom for next season

Postby kingsoby1 » Fri Apr 11, 2008 6:18 pm

I don't see what the big deal is with LBs. Slowing them down to 44/44 is a huge deal... maybe you should really consider 50/38 instead of 50/44 for studs.

RP is the biggest deal for the pass rush anyway.

I haven't had too many problems... I have about 90 yards rushing with 13ms Brees in 5 games (on pace for 270 on the season), and I don't recall being sacked too much besides called plays.

I think people just need to practice avoiding the blitz... blitzing is really a horrible strategy unless you have Simon Fletcher back there.

Again, I just wanted to iterate that RP is the issue, not RS. 44/44 will extremely underpower LBs while not really changing the sacking problem that you guys are seeing.
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Re: Changes to the rom for next season

Postby AHake21 » Fri Apr 11, 2008 6:19 pm

For what its worth...Me and Lefty have what some would call pretty good OL, but they are useless against the likes of Urlacher, Briggs, Peterson to name a few. I know these are some stud LBs but hell, they don't even get slowed up. On my team, Brooking and Derrick Johnson go in easy most of the time. I know these are pretty good lbs, but dayum they get in easy! Also, I have been a part of numerous games with 2+ fumbles. The other night I watched Lefty vs Boud and they had to be about 4 fumbles along with 4 interceptions. INT I dont mind, but fummies seem to happen a lil too often. Other than thats...its tits!

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Re: Changes to the rom for next season

Postby edrex333 » Fri Apr 11, 2008 6:32 pm

kingsoby1 wrote:I don't see what the big deal is with LBs. Slowing them down to 44/44 is a huge deal... maybe you should really consider 50/38 instead of 50/44 for studs.

RP is the biggest deal for the pass rush anyway.

I haven't had too many problems... I have about 90 yards rushing with 13ms Brees in 5 games (on pace for 270 on the season), and I don't recall being sacked too much besides called plays.

I think people just need to practice avoiding the blitz... blitzing is really a horrible strategy unless you have Simon Fletcher back there.

Again, I just wanted to iterate that RP is the issue, not RS. 44/44 will extremely underpower LBs while not really changing the sacking problem that you guys are seeing.

Keep in mind Soby that not everyone is a tecmo super stallion like yourself. :)

I think rushing with a killer fast lb and being to outgrapple people makes the rush seem a lot less of a problem. But if I'm playing e2e and hes flying in with Briggs and he can outtap me it almost becomes impossible to throw a good pass. I'm pretty sure they need to be toned down a tad at least.

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Re: Changes to the rom for next season

Postby TecmoTurd » Fri Apr 11, 2008 6:38 pm

Blitzing might be a bad strategy for some, but I played a practice game against Lefty the other day and I couldn't get a pass off because he was up in my grill just about every play...also, I know my RB isn't the fastest, but I couldn't even get out of the backfield before he had me...I'm willing to admit I need to learn to avoid the blitz better, but I really think some of what I'm experiencing isn't all lack of skill.

Also, I'm not up on the ratings as much as some of you...how do RP and RS differ, and how would changing RS "underpower" the players. Can you elaborate a bit more on this for me? I always get confused between these two categories. And isn't one category always 69? What's the deal with that...

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Re: Changes to the rom for next season

Postby Endzone2Endzone » Fri Apr 11, 2008 8:09 pm

The LBs on the original rom are no chumps.

As far as avoiding blitzing goes there are good playbook choices for each slot to counter it. Blitzing has always been a part of tecmo.

Besides, you should be able to make peeps pay if thats all they do is blitz. If you can't its time to make a playbook change or run the football.
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Re: Changes to the rom for next season

Postby Endzone2Endzone » Fri Apr 11, 2008 8:24 pm

TecmoTurd wrote:Also, I'm not up on the ratings as much as some of you...how do RP and RS differ, and how would changing RS "underpower" the players. Can you elaborate a bit more on this for me? I always get confused between these two categories. And isn't one category always 69? What's the deal with that...


The way I understand it for SNES is RP is really RS and RS is really RP.

Meaning, RP is your starting speed and RS is how fast you get up to your MS.

So for example Simon Fletcher has 56 RP, this means he starts off at a whopping 56 MS making him a force to be reckoned with at the snap of the ball.
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Re: Changes to the rom for next season

Postby edrex333 » Fri Apr 11, 2008 8:42 pm

I think one of the draws of an updated rom is to adjust the ratings to what you deem necessary to make the game play better, which is a freedom you dont have with an original rom without hacks. I don't necessarily think since Simon Fletcher and Derrick Thomas were allowed on the original should mean that those types of players should be allowed on this rom.

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Re: Changes to the rom for next season

Postby Endzone2Endzone » Fri Apr 11, 2008 9:25 pm

Indeed. Small tweaks are fine by me. I think 63 should be the top PC on the rom as the ccs and jjs are a bit gay imo unless they are occasional.

A screen to the RB is a great hot read for a blitzing LB. Its really just cat and mouse imo.
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Re: Changes to the rom for next season

Postby GoBlue » Fri Apr 11, 2008 9:56 pm

I think 63 pc is definitely too low.. guys like Peyton Manning and Tom Brady SHOULD be able to hit a lot of CC's, as they fit balls into tight coverage in real life and that's what separates them in Tecmo from guys who throw a lot of picks or have a low completion %. Considering I only made a handful of QBs 63 pc or higher to make it so not everyone can pull off the cheese, I think it's pretty solid where it's at.

As far as the RS and RP thing, it's only reversed on offense, where every player has 69 RS. Defensively the RP varies depending on the talent level of the players.

One thing to remember is right now we're only at 20 owners so we get to pick the best players from each team. Next year we'll hopefully be expanding to 24 owners so the teams won't be as stacked, and you won't see mainly every team have a monster at LB that can cause havoc. Hopefully in 2-3 seasons we can expand again to 28 and it'll be even better. So I wouldn't put TOO much stock in frustration when facing stud players, although yes a few things should be toned down I agree.
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Re: Changes to the rom for next season

Postby Kimrari » Sun Apr 13, 2008 2:23 pm

Endzone2Endzone wrote:Indeed. Small tweaks are fine by me. I think 63 should be the top PC on the rom as the ccs and jjs are a bit gay imo unless they are occasional.

A screen to the RB is a great hot read for a blitzing LB. Its really just cat and mouse imo.


kingsoby1 wrote:
Using the word gay, with a negative connotation, is not so cool anymore, Endzone.
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Re: Changes to the rom for next season

Postby BadMoonRison » Sun Apr 13, 2008 4:21 pm

I've only played a couple of games, and maybe my offense is horrible, but I think the defense is too studly. My QB threw 5 interceptions in a game, and passing offense is probably the best facet of my game. Maybe I am used to having Montana from SOTL season 2, but I think I threw that many almost over an entire season. If that isn't enough, I have LDT, the fastest RB in the league, who is only 63 MS. I am not the best runner in the world, but I am pretty decent, and I couldn't gain any yards with him. A 44 MS RB might be serviceable in a NES league, but it's pretty lousy for SNES. I think slower defenses and slightly improved RBs would help.

Then again, what do I know, I'm a noob. :D
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Re: Changes to the rom for next season

Postby TDO » Sun Apr 13, 2008 5:25 pm

Endzone2Endzone wrote:Indeed. Small tweaks are fine by me. I think 63 should be the top PC on the rom asthe ccs and jjs are a bit stupid imo unless they are occasional.




i really agree so far, its really a pain.
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Re: Changes to the rom for next season

Postby kingsoby1 » Sun Apr 13, 2008 5:43 pm

BadMoonRison wrote:I've only played a couple of games, and maybe my offense is horrible, but I think the defense is too studly. My QB threw 5 interceptions in a game, and passing offense is probably the best facet of my game. Maybe I am used to having Montana from SOTL season 2, but I think I threw that many almost over an entire season. If that isn't enough, I have LDT, the fastest RB in the league, who is only 63 MS. I am not the best runner in the world, but I am pretty decent, and I couldn't gain any yards with him. A 44 MS RB might be serviceable in a NES league, but it's pretty lousy for SNES. I think slower defenses and slightly improved RBs would help.

Then again, what do I know, I'm a noob. :D

I think you just need to practice. I have 7.5 ypc or so with 50ms Rudi Johnson, so I think it's just a matter of finding something that works for your offense.

I think the rom is fine, except for maybe needing to drop the RP of some of the LBs by a notch.

Also, I don't think I've seen a single CC in all of my games, but having 75 int Asante Samuel helps a bit with that.
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Re: Changes to the rom for next season

Postby TSBGOD » Sun Apr 13, 2008 6:01 pm

I think slowing down the LB RP will do the trick, I agree with soby, maybe 38 RP will work. Other than that I like the rom although I really dislike my fucking team! This is the only draft I ever had in my tecmo career that I fucked up on or do not like at all, every other draft I loved my team, I will pay come playoffs with this suck bag team!

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Re: Changes to the rom for next season

Postby BadMoonRison » Sun Apr 13, 2008 6:23 pm

kingsoby1 wrote:I think you just need to practice. I have 7.5 ypc or so with 50ms Rudi Johnson, so I think it's just a matter of finding something that works for your offense.


I think you are the exception and not the norm, as you are probably one of the best runners in all of Tecmo.

I don't think I need much more practice, as I've been playing SNES all my life, and can pick it up well after playing for two minutes. It's probably the only version I play against the computer as well as human opponents fairly regularly. Anyway, I have LDT, and average about 3 yards a game... and he's 63 MS (which is probably too low for him to begin with). It makes me scratch my head. Maybe people target him? I don't know what I am doing wrong, as I faired much better in SOTL running the ball. My conclusion is that I'm not doing anything wrong, and that the defense might be too strong.

It seems like others are saying the same thing. I don't mind strong defenses, but I think studs should be allowed to be studs in Tecmo.
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Re: Changes to the rom for next season

Postby bgboud2 » Sun Apr 13, 2008 6:31 pm

I was able to destroy LDT with Urlacher because the previous Raider owner couldn't beat me at tapping, and yes I pretty much sold my defense out to stopping the run until I had a big lead.


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